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ARPG Inventory UI Wireframes

Wireframe iterations on a hypothetical ARPG Inventory screen in 1920 x 1280. Started from an old idea from a couple of years ago that I did for job application and expanded and improved it a bit.

Icons from https://game-icons.net/

The "final" version.
Fonts used: Trajan and Pirata One

The "final" version.
Fonts used: Trajan and Pirata One

Looks good conceptually, but the "ego" display is obscured by the item slots and thus not very good from an UX perspective :).
Fonts used: Trajan and Pirata One

Looks good conceptually, but the "ego" display is obscured by the item slots and thus not very good from an UX perspective :).
Fonts used: Trajan and Pirata One

Expanded the idea and changed the places of the worn items slots and the backpack, cause it makes more sense if playing with mouse (and if you are right-handed, that is :)).
Fonts used: Trajan and Pirata One

Expanded the idea and changed the places of the worn items slots and the backpack, cause it makes more sense if playing with mouse (and if you are right-handed, that is :)).
Fonts used: Trajan and Pirata One

The first version. Strived here for a somewhat console look and feel.
Fonts used: Trajan and Futura

The first version. Strived here for a somewhat console look and feel.
Fonts used: Trajan and Futura