I am a self-taught artist, feeling most comfortable with a trusty pencil or the sword-n-board, ahem, tablet-n-Photoshop combo, but always on the lookout to expand my experiences and competences. I love drawing all things “fantastique” and my main expertise leans heavily towards the fantasy genre, though given the incentive and opportunity (and a little time), I do my best to face the challenges of learning and working with new themes, styles and techniques.
Since 2012 I’ve been having the pleasure (and still do!) to work professionally (and remotely) as a freelance artist / creative lead on the “Tales of Maj’ Eyal” roguelike computer game and it’s expansions, doing all things 2D art-related – creating concept art and game art for items, characters & creatures, terrain tilesets and features, splashscreens and illustrations, logos, UI design, technical and promotional art, achievement icons design, special effects concepts, shader textures, particles effects – and keeping consistency in the art direction (yeah, mostly directing myself as usually the sole artist around, but still responsible for the overall look and feel of the games :)).
The previous 10 – 15 years I have been academically and professionally involved in the field of cultural studies (and more broadly – the humanities and social sciences), most of the time working within international teams (both small and large). Although not directly honing my artistic skills, the accumulated experiences, knowledge and expertise provide a broad and solid interdisciplinary foundation that further enhances my creative capacities.
All in all, I am an easy going and nice person (seriously, the whole “orcish king” thing is an aesthetic stance, otherwise I’m really a well-rounded and proper “hobbit” guy), who can happily fit at almost any position that involves creative work.
Doing all art-related things for Tales of Maj' Eyal and it's expansions (plus a couple of prototype projects):
• 2D characters, monsters, items and terrain art;
• Terrain tilesets & features;
• Digital and traditional illustrations;
• 2D concept art;
• Logo and titles design;
• UI & UX design;
• Design and textures of particle and shader-based visual effects;
• Editing and direction for trailers and teasers;
More on Netcore Games: http://te4.org/press/