UI, QoL and usability elements for Tales of Maj' Eyal. Additional game artwork by Raymond "Shockbolt" Gaustadnes
Monster rarity ingame indicators. From rares to gods
Targeting display for all kind of skills
Tactical frames versions and concept. Decorative (upper left) and abstract (upper right) variants. Indicate the player, friendly npc's, neutral npc's, powerfull friendly npc's, foes, powerfull foes and bosses. With health bars inside